Travel Domain 3.5 - TRAVCEK
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Travel Domain 3.5

Travel Domain 3.5. The cleric’s class skills (and the key ability for each skill) are concentration (con), craft (int. As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack.this arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess.

.Guide travel.domains
.Guide travel.domains from travel.domains

Travel gets a really good spell list: Turn or destroy earth creatures as a good cleric turns undead. Ruler of kings ii text rpg solo play by post.

Turn Or Destroy Earth Creatures As A Good Cleric Turns Undead.


You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Your group gains a bonus to travel speed equal to your wisdom modifier * 10% (minimum 10%). It gets time stop, for crying out loud.

Turn Or Destroy Earth Creatures As A Good Cleric Turns Undead.


For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. You can use this ability a number of times per day equal to 3 + your wisdom modifier. For information about how domains were handled in pathfinder first edition, please see below under domains (first edition).

This Effect Occurs Automatically As Soon As It Applies, Lasts Until It Runs Out Or Is No Longer Needed.


Add your own domain to dungeons & dragons wiki by clicking the link and following the instructions. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought. Because you don’t get two domains like a cleric, your choice of domain is very important.

If You Have The Ability To Turn Or Rebuke Undead, You Gain One Additional Daily Use Of This Feat For Each Two Daily Turn Or Rebuke Uses You.


Difficult terrain doesn’t slow your group’s travel. A cleric may not be neutral unless his deity’s alignment is also neutral. Edited apr 18 at 16:53.

It Gets Antimagic Field Really Early And Helps You Cast Wizard Spells From Scrolls.


I've read in some places that wee jas will, but cannot find an official reference. Ruler of kings ii text rpg solo play by post. Spell name spell school rulebook effect duration range components casting time;

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